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Wesnoth Units database

Sorceress

(image)

The mighty Aragwaith Sorceresses are gracile like wind. They can confuse their oponents by standing in fron of them, seemingly defenseless; after the attacker hits, they notice their victim is behind them, ready to perform his own killing strike. On the battlefield these sorceresss are fearsome enemies; even their comrades keep an eye on them, carefully, from a safe distance. And so it happens that even the Royal orders of Wesnothian magi treat these noble lores with respect and caution.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit can use one move to teleport between any two empty villages controlled by its side.

Information

Advances from: Wizard
Advances to:
Cost: 68
HP: 40
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDAragwaith Sorceress
Abilities: cures, heals +8, teleport

Attacks (damage - count)

(image)staff
melee
13 - 2
impact
(image)fireball
ranged
15 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills250%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable1000%
(icon) Village160%